Posted: 15th Aug 2011 21:43
Hi,
apart from the broadcasting, can I copy some kind of files of whatever to my mac and compile it to test in my iPhone?
What files need to be copied?
thanks a lot in advance.
Posted: 15th Aug 2011 22:16
You have to use Xcode & compile using Tier 2.
Ofcourse you need to be a registered Apple developer & install that damned certificate.
Posted: 15th Aug 2011 22:22
Nobody really reads other threads do they?

The AppGameKit Player for iOS is in the process of being validated for release in the App Store.

Once it's available you will be able to install that, and test your Tier 1 apps by clicking on the Compile, Run, and Broadcast button in the IDE.

To publish an app, you'll have to take your Tier 1 compiled bytecode file along with your game's media, over to a Mac and take a few other steps that are outlined in the documentation to produce a package suitable for publishing.

It is roughly the same process for ALL platforms. Mac is slightly easier. Windows requires no other special effort, unless you are going to publish to the AppUp store for Windows or MeeGo.
Posted: 16th Aug 2011 1:00
Thanks KISTech
by the way, could you please let me know what files? or point me to some link explaining that?
I cannot see any xcode project into the project folder once compile any example...
Thanks again and sorry if it is answered before
Posted: 16th Aug 2011 2:51
hanks again and sorry if it is answered before


It is explained in the documentation here:

http://www.appgamekit.com/documentation/guides/52_ios.htm
Posted: 16th Aug 2011 6:34
Also, if you visit the Mac Store and type AppGameKit it will list the AppGameKit Player for the Mac. Just download and install that, and when you run you can send your app directly to the Mac, no hassle
Posted: 16th Aug 2011 10:37
Thanks a lot
Posted: 16th Aug 2011 14:44
Will it also work with XCode 4.2?
Posted: 16th Aug 2011 14:51
Yes, the example projects and templates will work with Xcode 4.2.