Nobody really reads other threads do they?

The AppGameKit Player for iOS is in the process of being validated for release in the App Store.
Once it's available you will be able to install that, and test your Tier 1 apps by clicking on the Compile, Run, and Broadcast button in the IDE.
To publish an app, you'll have to take your Tier 1 compiled bytecode file along with your game's media, over to a Mac and take a few other steps that are outlined in the documentation to produce a package suitable for publishing.
It is roughly the same process for ALL platforms. Mac is slightly easier. Windows requires no other special effort, unless you are going to publish to the AppUp store for Windows or MeeGo.