Maybe you can give me a hint.
Currently I have:
Dev Machine:
Windows 7 64 bit, no firewall, private (home) network, DHCP IP address
Mac Book Pro:
MacOS Lion 64 bit, no firewall, static IP address
I installed the player on MacOS. It starts and waits for the testgame.
Now I start AppGameKit on the dev machine and click compile, run and broadcast. The game starts on the dev machine but on MacOS, nothing happens.
The ping from one to the other machine works on both sides.
Is there anything that needs to be setup? I use a Fritz router where I allow communication between computers. So I think everything should be fine here. Any advice?
Maybe some more info what is needed would be nice. (Port etc.)