oes not have AppGameKit installed.
No, that is exactly NOT what it means.
On a Windows computer, you can either compile the AppGameKit BASIC code, or compile your C++ code.
Either way, you can put the .exe file on whatever computer you like.
You just have to remember to put the other files along with your .exe file.
For the BASIC version, you must have the media AND the bytecode file inside the media folder, and the media folder must be in the same location as the .exe file.
For the C++ version, you don't need a bytecode file, just the .exe file, and whatever media your program uses.
I'm not 100% sure, but I don't think the C++ version requires the media folder, just the media.