Posted: 15th Aug 2011 17:58
Oh, so your just sending it to Mac. My mistake.


Cheers.
Posted: 15th Aug 2011 17:59
Download, Installed no problems, Open the examples.workspace and get everything opened in the Workspace pane.

I then select and expanded the "Games - SmackIt"
Double clicked on "Main.agc" under sources and loaded the source
Looked through it then clicked Run.

The system stated program had not been built and asked if I wanted to build the project. Clicked yes program built and then executed.

Program ran just fine.

Closed the running program. Closed the "Main.agc" file.
Opened a different "Main.agc" file under a different example.

Clicked Run and the "SmackIt" program ran.

Figured the program is running the last built program so manually rebuilt the "Main.agc" of the new program, then clicked run. "SmackIt" program ran again.

Closed AppGameKit and reopened. Opened the "examples.workspace" file again, went to the "Games - SantasBadElf" opened the "main.agc" file, clicked on "Build->Compile" output shows:
"Compiling: main.agc
Complete."

Click on run and the "SmackIt" program runs.

Closed program. Closed AGK.

Made sure AppGameKit is executing as Administrator. Restarted AGK.

Moved to the "Examples->Games->SantasBadElf" opened the "SantasBadElf.cbp".

Clicked "Build->Compile" then "Run", program ran correctly.

Not sure why the programs do not build correctly and run within the Workspace. Only way, I can get the examples to build and run is to open each individual project file.

If I open and Close individual projects within AppGameKit IDE I can build and run each example. It is only if I try to do it using the "examples.workspace" file to display all of the examples in the IDE as shown in the "Guides/10_ide.htm" file that I have the problem.

Kevin
Posted: 15th Aug 2011 18:02
If you right click on a project and choose "activate project" that will be the one that is run, the currently open main.agc doesn't influence it.
Posted: 15th Aug 2011 18:04
Of note, I find that workspace thing very annoying! Opening the source should automatically activate the project..
Posted: 15th Aug 2011 18:07
Can I just say I love this! The language is so similar but if anything slightly more intuitive than DBPro. I'm going to have fun making my first few games on AppGameKit I just know it.

Conversion of my existing box2d game will be the acid test for me.

Excellent work guys!
Posted: 15th Aug 2011 18:12
Interesting.

After using the right click "Activate Project" now when I double click to open projects it is automatically "activating" that project so that when I run or build/run it is the selected project.

Thanks!

Great work. Love the program so far.

Kevin
Posted: 15th Aug 2011 18:12

I Played around with agk for a little bit and it is very awsome!

I found a bug: if you run agk at the same time as dbpro then the mistakes in your code go to the dbpro editor and highlight a random line in the dbpro editor and show no errors in the agk window.
Posted: 15th Aug 2011 18:39
2Beastmode4u, I am working in Tier2 not Tier1.
Posted: 15th Aug 2011 22:46
where do i post agk code snippets?
Posted: 15th Aug 2011 23:59
Congratulations TGC for bring this to us.

My only frustration now is waiting for it to download - currently predicting 2hrs @ 55kbs....better get some red bull in!
Posted: 16th Aug 2011 9:42
Hi,
Just downloaded the Mac AppGameKit and it looks like it was packaged as a *.pkg (was expecting a *.dmg). Anyways, I clicked on the file and followed instructions and where is the IDE to start? I can't seem to find it. It looks like it created a folder in Applications but nowhere is the IDE can be found. Please help.
Posted: 16th Aug 2011 10:38
Only Tier 2 development is supported on Mac OS X. At the moment Tier 1 is Windows only. You can also use Tier 2 on Windows.
Posted: 16th Aug 2011 18:49
Hey guys, Nice work on the 2D app game kit. I was wondering, is the 3D version a separate price ? AND is this price to be a yearly thing ? Are there ANY yearly fees / prices to this or to the 3D version in the future ?

Also are the upgrades free, like they are for DB Pro ?

EDIT : Scratch what I asked about Upgrades,I just read on the AppGameKit website that only minor updates are free. So even though DBPro has major updates over time that are free, this one does not. Only bug fixes. Good to know. I guess that also means the 3D version of this would be a separate price then since its a Major upgrade.

I am still curious if this is a yearly price though like some of the other APP Kits out there.
Posted: 19th Aug 2011 6:13
We avoided the subscription route as we feel once you've bought something it should be yours to keep. There will be 'major' upgrades in the future which include new tools, features and platforms for an upgrade fee, but this is entirely optional based on whether you want or need the extra toys.
Posted: 23rd Aug 2011 2:13
Good to see you on here for once, Lee. You don't often get out of.....I was going to say "the office" but since you would be replying from the office it's a bit irrelevant.

We avoided the subscription route as we feel once you've bought something it should be yours to keep


Just as well! I would hesitate to buy AppGameKit at all if it required a yearly fee.

I was wondering, is the 3D version a separate price ?


There's going to be a 3D version??? YAY!!! I thought it would purely 2D!

Really, though, is there going to be a 3D version?

I love the way since this thread started it has been instantly flooded with bugs and problems! I suppose DBPro had that when it as first released - probably more so.

Clonkex
Posted: 23rd Aug 2011 2:24
Sorry to double-post.

I just looked at the AppGameKit docs on the AppGameKit site. I AM EXCITED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Especially since it will support 3D commands in the future! Wow, this is like THE ultimate game creation tool!

Clonkex

P.S. I wouldn't normally use more then 3 exclamation marks but I decided to do it this time because it really is exciting
Posted: 23rd Aug 2011 5:15
Yea, I'm more or less going to hold off from buying this until its gone 3D. Until then, I'll use the free apps out there that allow you to make 2D stuff for phone devices. There are plenty. But 3D on the other hand, no one has done yet for free. So once this app kit can do that, then I am fully interested and would be willing to buy it. The free apps are not using the BASIC language, but 2D apps are easy to create in practically any language. 3D on the other hand is a totally different ball game.

I look forward to your new 3D version. Keep up the good work guys.
Posted: 23rd Aug 2011 10:00
I'm more or less going to hold off from buying this until its gone 3D

You could be waiting years.
Posted: 23rd Aug 2011 10:18
You could be waiting years.


Exactly. I like making 2D games, but DBPro isn't very well suited to making them. So I am going to buy AGK. Plus I want to get it soon and if I wait till September I will have to buy it at full price. I could wait until it came down, I suppose, but that might be years. I can just afford ~$80. I can't afford ~$112.

Clonkex
Posted: 23rd Aug 2011 14:05
@ The TGC Team: There is one aspect of AppGameKit I really want to thank you guys for. In DBPro, when loading images and switching to other windows, using alt-tab etc you would have to reload the images back into the program or else it would crash. In AppGameKit, I tried to crash my program but was unsuccessful. So thank you for taking this heavy burden off our backs, I (and I'm sure everyone else who uses AGK), am very appreciative.