Posted: 15th Aug 2011 14:36
Mobiius, there is no need for you to specify the Media folder in your path. Change the line to "MMImage = LoadImage ( "Textures/MMLogo.jpg" ).

Fixed it! Thanks a bunch!
Perhaps this could be added to the documentation??
Posted: 15th Aug 2011 14:47
Mike, i prefer the ROOT folder as base! We can then define our sub directories as we like and put music in MSX dir, background graphics in BG dir, etc...

Right now this works fine in Xcode for iOS.

But in Visual Studio, MEDIA folder seems to be the Base. At least the examples I loaded worked like that. Or am I wrong, as I have not tested the template yet, and did something from scratch?
Posted: 15th Aug 2011 14:54
Media folder is the base for Visual Studio. You can layout sub directories however you like. Will find out if we can change the Media folder.
Posted: 15th Aug 2011 15:11
for me needs ROOT as base dir will work best.

even if there's some extra compiler directive I can include to make root as base will be good enough.
Posted: 15th Aug 2011 15:20
Is there a free trial?

I am starting to see this question a lot.
If you guys want to try coding, then go try DarkBASIC professional for free.
The languages are very similar, so if you like DBP then you will like AGK.

et us know your initial thoughts and any issues in this thread.

YAY!!!
Thanks Rick, and I will post any issues here, if I have any.
I just finished downloading, so I am off to get my feet wet.

I also want to say a huge thank you to Paul, Mike and Lee who have worked very hard this past year making AGK. They created this amazing product and have dealt with every issue that has come up with great resolve and professionalism.

Yeah, thanks guys.
We love you!!!
Posted: 15th Aug 2011 15:50
What do you need a trial for? All the info you need is out there now.
There are a couple of game examples included and all works fine.
If you have in mind to do similar games, just go and buy it now!
Posted: 15th Aug 2011 15:54
bjadams, we're removing the need for the media folder in Visual Studio, next version will use the root. I will also update all the examples to reflect this change.
Posted: 15th Aug 2011 16:06
Where do I get the player/listener app for my iPad? I've searched teh app store for AppGameKit and App Game Kit and AppGameKit player.
Posted: 15th Aug 2011 16:14
I was just wondering what the image joiner tool is? I'm about to download it. Just want to be sure I need it.


Cheers.
Posted: 15th Aug 2011 16:19
Details on the image joiner tool can be found in the documentation by visiting the utilities section. Direct link: http://www.appgamekit.com/documentation/utilities/0_image_joiner.htm
Posted: 15th Aug 2011 16:20
Thanks.


Cheers.
Posted: 15th Aug 2011 16:27
f there's a way to log the installer then I can send you a more detailed info.


I had the Same Problem ,After about the 10th install it finally worked worked.

Windows 7 64bit
Posted: 15th Aug 2011 16:44
Rich Dersheimer, the iOS player is still under review with Apple.
Posted: 15th Aug 2011 16:59
Mike, thanks for the MEDIA folder in VS!
Posted: 15th Aug 2011 17:06
So happy AppGameKit is out!
I'm playing around with the example projects for iOS in Xcode on my MacBook Pro.
Everything is working fine!
Posted: 15th Aug 2011 17:10
Steve, do you get any warning errors in Xcode or are you just testing in the simulator?
Posted: 15th Aug 2011 17:13
@ bjadams: I'm testing everything for iOS in the iPhone/iPad Simulator and everything is working fine.

Are you developing for Mac OS or iOS?
Posted: 15th Aug 2011 17:16
iOS & compiling to device not simulator. all works fine but i get about 8-10 warning errors using the examples. i am using xcode 3.
will make a note of the errors and report later...
Posted: 15th Aug 2011 17:41
iOS & compiling to device not simulator.


The player isn't for IOS yet though? So how is that possible to test it?


Cheers.
Posted: 15th Aug 2011 17:50
The player isn't for IOS yet though? So how is that possible to test it?


We're talking about compiling to the iPhone Simulator and iDevice in Mac OS X, not the AppGameKit player.