Posted: 15th Aug 2011 11:09
We are proud to announce that AppGameKit is now available for download to all those that pre-ordered it.

Let us know your initial thoughts and any issues in this thread.

I also want to say a huge thank you to Paul, Mike and Lee who have worked very hard this past year making AGK. They created this amazing product and have dealt with every issue that has come up with great resolve and professionalism.

This is just the start of AGK. It's the foundation technology that TGC will be using and developing. By working with our great community we plan to ensure it grows into an amazing game making tool.

Big thanks to all the beta testers, you all did an amazing job!

Rick
Posted: 15th Aug 2011 11:15
Is there a free trial? I didn't see a link on the site so I'm guessing that got axed?
Posted: 15th Aug 2011 11:33
Hi Rick,

just downloaded the AppGameKit and tried to install it. But I got an error and the installation terminated.

It says that there was an error while installing, then aborting the installation.

I've a german Windows 7 64Bit, 8GB RAM.

If there's a way to log the installer then I can send you a more detailed info.
Posted: 15th Aug 2011 11:36
Hubdule, do you have any more details on the exact error message? Please post here or contact me directly using mike@thegamecreators.com and I can help you solve this.
Posted: 15th Aug 2011 11:44
Hi Mike,

I tried to install it again to get screenshots but now the installation showed no error message. The error occured near the end of the installation. I try to unsinstall it now maybe then I get the info. Keep you upated ...
Posted: 15th Aug 2011 11:53
Hubdule, this link may help us to obtain more information about the problem: http://csi-windows.com/toolkit/windowsinstallererrors
Posted: 15th Aug 2011 12:02
The application log from windows gives me the following errors:

Product: App Game Kit -- Error 1722. There is a problem with this Windows Installer package. A program run as part of the setup did not finish as expected. Contact your support personnel or package vendor. Action _561D31AE_FC41_410D_9DF7_E1050EFA04C1, location: C:\Windows\SysWOW64\DXSETUP.exe, command: /silent


and

A Windows Installer-Transaktion gets aborted ...

I think it has to do with the DirectX setup and I hope that helps.
Posted: 15th Aug 2011 12:17
Hubdule, Thanks for the info. Is it possible you can send me the full install log. Details on how to get it are here: http://support.microsoft.com/kb/223300
Posted: 15th Aug 2011 12:36
Hi,

I've got a different problem. Around 90% of the time I can't compile as I'm being told I need admin permission. Everything is set for full permissions, and occasional I'm suddenly able to compile.

Attempting to change the project seems to cause this, but then even projects that have compiled, now don't. Incidently, my very first attempts at compiling worked without any issues.

Windows 7, 64bit, SP1.
Posted: 15th Aug 2011 12:39
Scene Commander, can you try right clicking on the main executable, select properties and then make sure run as administrator is ticked. Can you also let me know where AppGameKit is installed.
Posted: 15th Aug 2011 13:06
Hi Mike,

Yes, run as administrator is ticked, not only in the main exe, but also in compiler.

The install path is:

C:\Program Files (x86)\The Game Creators\AGK

Please bear in mind, that everything worked without any issues when I first installed AppGameKit, it was only when I attempted to change to another project, also please note, that occasionally, the projects will suddenly compile.

*UPDATE*

The problem appears to be related to projects that aren't included in the workspace. It this a requirement of the editor?
Posted: 15th Aug 2011 13:10
Problems using Tier 2.

I am using VS2010 (full version not express)

Examples are saved in VS2008 format, so the first thing that happened is that VS2010 took like 10 mins to convert everything to VS2010 format.

In Debug mode examples compile fine.

However in Release mode, all hell breaks loose!!

There are some PATH problems with the ADDITIONAL INCLUDE DIRECTORIES and ADDITIONAL LIBRARY DIRECTORIES. In Debug, the paths are set fine, in release the paths are missing \ide\ . Please try to fix this. There are some other paths typed in wrongly in RELEASE as I still got an error, "cannot find AGK.h". I typed the full path in main.h myself for now.

Did all work. NO!

I still got this error: The object or library file '..\..\..\..\ide\platform\windows\Lib\Release\AGKWindows.lib' was created with an older compiler than other objects.

Do I have to rebuild the .lib for VS2010?

It seems that even getting the examples running is going to prove a bit problematic.

Also i couldn't find the empty project template. Can you kindly direct me if it's hidden inside some folder?

Another thing that bothered me is that all media has to be placed in a MEDIA directory, which seems hardcoded in AGC. Can this be changed?
Posted: 15th Aug 2011 13:21
"


Hello Hubdule! I have Windows 7 64Bit Ultimate in German too. And at me it runs but can you try to explain the error exactly or say what the error Message is?

Best greets
Posted: 15th Aug 2011 13:36
Another issue with the VS2010 Tier2 version:

SetVirtualResolution is opening a wider screen with black borders on the sides, not the actual size specified in the parameters.
Posted: 15th Aug 2011 13:36
bjadams, an update will be coming soon to update the Tier 2 projects in release mode. You can find a template in AGK/IDE/templates/template_vs9.
Posted: 15th Aug 2011 13:38
SetVirtualResolution only sets the internal resolution. If you need to make the window larger go into CoreForApp.h and edit the defines for DEVICE_WIDTH and DEVICE_HEIGHT.
Posted: 15th Aug 2011 13:56
@AppStar,

I posted the error message above. It looks like AppGameKit installs a DirectX Version which closed down with an error message. After the second installation everything works perfectly. No errors anymore.
Posted: 15th Aug 2011 14:07
I have an issue trying to load an image. It tells me "Fails to load image at line 10."
Line 10 consists of "MMImage = LoadImage( ".\Media\Textures\MMLogo.jpg" )"

I've tried removing the path, and just having the image name (and having the image in the root folder) but it won't work.

What schoolboy error have I made today! lol

*edit* I've even tried the full path too.
Posted: 15th Aug 2011 14:14
In the meantime I tested iOS Tier2 in Xcode and all seems to be working fine.

There are some little mistypes like "appt::" instead of "app::" so the first example I loaded did not work! My Luck!

I compiled some examples and ran them fine on my 3GS!

Interestingly all media is put in the default directory with the main app, not in a media folder like with the Visual Studio version on Windows.

I still get a few warning errors, which I will report at a later date, but I guess that they are not fatal.
Posted: 15th Aug 2011 14:27
Apologies for the problems you have been experiencing. We're on the case fixing things and will be producing a patch as soon as possible.

Mobiius, there is no need for you to specify the Media folder in your path. Change the line to "MMImage = LoadImage ( "Textures/MMLogo.jpg" ).

bjadams, the root directory is treated as the media directory in Xcode. It's something we need to clear up in the documentation. You can have sub folders if you like, it's just for ease of use when I built the Xcode projects I dropped everything into the root folder.