I'm def not buying a $1k Macbook for this single purpose.
Agreed
It seems that if Apple would let us make enough money from our Apps to buy a Mac, then they might have more sales than rejecting us and keeping us down.
Their whole "you have to buy our hardware before you can sell your software to our customers" is a real turn off for me.
I mean, if they force us to develop for everything except them from the start, then why would we want to support their products after we overcome that challenge??
Then, there is their approval process...so, I'm expected to go to the expense of the new computer, but only to later have my app rejected anyway???

I may just develop for all of their competitors and not offer my games for their platform even when I can afford the Mac for a single purpose.
After launch we will look at how we can help users publish via TGC. Nothing is decided on this just yet, we want to get the core product out first.
I really hope this happens soon after the initial release, because I would much rather publish through TGC than through Apple.
Also, helping us get our games out there will give more exposure to the AppGameKit thus increasing its sales.
That would be a double whammy for TGC revenues. (percentage of App sales and increasing AppGameKit revenue)
Maybe a splash screen saying "Created with AGK" or something similar would be a nice touch for apps published through TGC