Posted: 26th May 2011 10:46
Hi,

I felt it was time we gave you an update on the development of AGK.

By the end of this week all the commands will have been completed for Tier2 on all release platforms: Windows, Mac, iOS and Bada. This is a significant milestone and means we just need to echo that work in Tier1 (which is pretty quick and easy).

Work still needs to be done to complete the IDE, Compiler and device specific interpreters.

We have been writing lots of help texts to show how to use the command set and we're making games with AppGameKit to test it out.

I have actually got back into doing some coding (using Tier1)! Amazing really because I stopped coding 22 years ago. I have recreated a game I wrote on an 8-bit Atari. I was able to do this game in just two evenings with the AppGameKit (and that's me being really rusty with my coding). Now I have a fishing game that runs on 4 platforms!

I'm not going to specify a release date in this post but I think we're getting much closer to release.

Rick
Posted: 26th May 2011 11:18
By the end of this week all the commands will have been completed for Tier2 on all release platforms: Windows, Mac, iOS and Bada.

That's really good news, good work guys

I have actually got back into doing some coding (using Tier1)! Amazing really because I stopped coding 22 years ago. I have recreated a game I wrote on an 8-bit Atari. I was able to do this game in just two evenings with the AppGameKit (and that's me being really rusty with my coding). Now I have a fishing game that runs on 4 platforms!

The more I hear about how easy it is to use AppGameKit the more I want to get my hands on it

I'm not going to specify a release date in this post but I think we're getting much closer to release.

The good news just keeps on coming

Glad to hear everything is going to plan and progressing nicely. Thanks for the update Rick.
Posted: 26th May 2011 13:43
Thanks for the update.

When will we begin to hear some details about TGC's anticipated publishing route (e.g. submission requirements, timeline, TGC's plans for marketing accepted apps, etc.)?

Will this route also include consideration of non-game apps?
Posted: 26th May 2011 15:17
@DrT - we are soley focused on producing the tool for now. It'll be some time before users who get hold of it have some cool apps to make. There will need to be a learning phase and then game production!

Rick
Posted: 26th May 2011 15:47
Rick,

Just thought that some of the non-coding people at TGC might be pursuing this in parallel to AppGameKit development. For some, the decision to purchase your product may be tied to the publishing route you offer. Code once & deploy everywhere AND publish through TGC will be even more attractive to Tier 1 folks. They won't have to worry about the overhead like additional hardware, developer fees, SDKs, etc.
Posted: 27th May 2011 1:51
Great news guys. Can't wait to try it out!
Posted: 27th May 2011 3:38
Looking forward to seeing full Android support. Keep up the good work.
Posted: 27th May 2011 7:43
Any word on the price? A RoM would be good if you can't specify.
Posted: 27th May 2011 12:11
Looking forward to seeing full Android support. Keep up the good work.


Me too
Posted: 28th May 2011 17:03
Great News Rick!
Thanks for the update.

I am rusty too, but it's all good.

Any word on the price?

Good question, because I want to make sure I have enough in Paypal to cover the purchase.
If not, I'll have to wait an extra 3 to 4 days for the funds transfer.
Posted: 28th May 2011 22:42
Looking forward to seeing full Android support. Keep up the good work.

Me too!
Will probably pickup the app kit as soon as there is android support!
Or maybe sooner
Will do my stuff in java until then
Posted: 28th May 2011 23:21
Excellent news, Rick! I hope there will be an option to buy the AppGameKit by wire transfer?
Keep it up.

Cheers
Posted: 29th May 2011 16:54
Sounds good RickV, how about posting a video of your fishing game? I'm sure all of us would be interested to see it!
Posted: 3rd Jun 2011 15:16
We have posted a video demo of the AppGameKit Facebook group page today. It shows a space shooter test game running on the iPad.

Join the group here to view the video.

Rick
Posted: 3rd Jun 2011 15:56
This is great news.


Cheers.
Posted: 3rd Jun 2011 17:06
I like the joystick functionality.


I can't wait to get my hands on AGK.
Posted: 3rd Jun 2011 18:36
Very cool.

I noticed in the poll that Android seems to be taking the lead.

I was curious if anyone has given thought to publishing for the Smart TV markets too. From what I've been able to figure out, GoogleTV is Android based, and Samsung Internet@TV is actually HTML, CSS, and JavaScript based.

Developing an app or game for a 5" phone screen, as well as a 55" HDTV would certainly present some interesting challenges.

Love the virtual joystick by the way, that's going to be fun.
Posted: 4th Jun 2011 2:35
I am also interested in the Smart TV markets too.

Jason
Posted: 9th Jun 2011 12:18
Same here. I'm interested too. I'll tell my friend about this too.
Posted: 22nd Jun 2011 16:38
Rick,
I'd very much like to see the video. However I do not have a facebook account nor do I want to join it. I really don't care to join the fadwagon that is facebook.