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Using the Tier 1 player with Tier 2
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blueFire
Joined:
23rd Jan 2011
Location:
North Carolina
Posted:
24th May 2011 2:00
Just curios but is there a way to create a program using Tier 2 (with full C++ code, imported SDKs, etc...) and the use the Tier 1 player to run the program?
Jason
L
Lucas Tiridath
Joined:
28th Sep 2008
Location:
Kings Langley, UK
Posted:
24th May 2011 12:55
I wouldn't have thought so as tier 1 compiles to bytecode and tier 2 compiles to the device's native machine code. Given that the tier 1 player is almost certainly going to be slower than running a tier 2 app, why would you want to?
B
blueFire
Joined:
23rd Jan 2011
Location:
North Carolina
Posted:
25th May 2011 2:51
I was not aware of the fact that byte code was much slower then machine code. I was thinking that it might be possible to use an SDK or API in a Tier 2 program that was able to use the player. This might make it possible to not have to compile the program for each individual platform.
Jason