We are right in the middle of the shift to dual core for high-end now.
Exactly what I was thinking which is why I'm keen to know whether AppGameKit commands are going to be thread safe. We will need to be able to use multi-threading to get the best performance which, on portable devices, is still going to be very important. I was assuming that tier one, being like DBP, would not support this but I suppose I'm looking at tier two. Will we be able to use C++ threading with AppGameKit?