Posted: 5th May 2011 0:49
Sorry if someone has already asked this but will AGK's functions be thread-safe? It's just that that's been an issue with DBP and DarkGDK. And as the ipad 2 is dual core now, others are bound to follow suit.
Posted: 5th May 2011 17:36
And as the ipad 2 is dual core now, others are bound to follow suit.

LG have an dual core android phone out for some time now to
Posted: 7th May 2011 1:35
Anything high-end released now without dual core is looked at with skepticism. Although right now I suspect a high clock single CPU is probably the best but to be future prof most buy dual core, at least when it comes to Android. We are right in the middle of the shift to dual core for high-end now.
Posted: 7th May 2011 9:58
We are right in the middle of the shift to dual core for high-end now.

Exactly what I was thinking which is why I'm keen to know whether AppGameKit commands are going to be thread safe. We will need to be able to use multi-threading to get the best performance which, on portable devices, is still going to be very important. I was assuming that tier one, being like DBP, would not support this but I suppose I'm looking at tier two. Will we be able to use C++ threading with AppGameKit?