Correct me if I am wrong but after reading several of the other posts I am under the impression that I could use Tier 2 and target any platform that I could find a C++ SDK for. I would simply have to download the target platform's C++ SDK (or API) import it into the AppGameKit project then access it through the AGK. The AppGameKit would then be able to build the project for the target platform. Is this correct?
Jason