Posted: 13th Oct 2003 2:29
This is just a quick tutorial I put together for people who want to create drifting and momentum in their games using vectors.

http://www.dannywartnaby.co.uk/rgt/attachments/vectors.zip
Posted: 13th Oct 2003 3:16
O_o still dont understand. lol
I rilly need to learn vectors. maybe this will help a little.
thanks for it thow!
Posted: 13th Oct 2003 3:24
Vectors are much easier than you'd think. All a vector is is an angle and a magnitude (amount of movement). You can also seperate them into their scalar components. There are all sorts of good explanations on the internet:

http://www.netcomuk.co.uk/~jenolive/homevec.html

http://www.physics.uoguelph.ca/tutorials/vectors/vectors.html
Posted: 13th Oct 2003 18:17
Oh, forgot to mention that the ship's from
[href]http://twh.telefragged.com/2d/cannon.html [/href]
Posted: 15th Oct 2003 8:17
worth a look. i'll get to it later, like everything else I do.
Posted: 16th Oct 2003 4:56
Posted: 7th Nov 2003 5:41
Thanks. I think that this explains alot.