have done it. 2 cameras, one left image and one right, get a coloured view. Using ghosted sprites I paste the views on the screen. Will try with a bigger model:
+ Code Snippetrem Test object
make object cone 10,10
sync rate 0
sync on
rem Cameras for L and R images
color backdrop 0,rgb(0,0,0)
`-- L camera (blue)
make camera 1
set camera to image 1,1,512,512
color backdrop 1,rgb(0,0,0)
`-- R camera (red)
make camera 2
set camera to image 2,2,512,512
color backdrop 2,rgb(200,200,200)
make light 1
position light 1,0,0,-70
rem Coloured sphere - colour filters
make object cube 1,1 : scale object 1,10,10,10 : color object 1,rgb(0,0,255) : ghost object on 1 : `L
make object cube 2,1 : scale object 2,10,10,10 : color object 2,rgb(255,0,0) : ghost object on 2 : `R
set object cull 2,1
set camera view 0,0,0,0,0
rem Get images
do
position camera 0,0,0,-50
position camera 1,-0.1,0,-50
position object 1,-0.1,0,-49.7
position camera 2,0.1,0,-50
position object 2,0.1,0,-49.7
sprite 1,0,0,1 : size sprite 1,640,480 : set sprite alpha 1,128
sprite 2,0,0,2 : size sprite 2,640,480 : set sprite alpha 2,128
`set cursor 0,300
`print z#
`print "-- 50"
sync
loop