Posted: 4th Aug 2003 17:19
randomize matrix doesn't give a very good result, there may be a very high hill next to a very small one, and only few people like it ^^
with my system, you can randomize your matrix a bit slower, but I think it works better. if you want to change the maximal height, just modify "c = rnd(255)"
Posted: 5th Aug 2003 10:57
bloody hell that looks pretty! good job
Posted: 5th Aug 2003 15:57
That's really clever!
Posted: 5th Aug 2003 21:32
yeah it did nothing for me im using DBC
Posted: 5th Aug 2003 23:43
the board does say dbp snippets only though underlord, although it should work in classic i think
Posted: 6th Aug 2003 0:52
I get a runtime error ....matrix too large 10000 polygons in DBC
Posted: 6th Aug 2003 6:25
oh so it does red_eye i dident read that oh well most of the code i get off this board works for DBC too =P
Posted: 6th Aug 2003 6:26
Awesome
Posted: 6th Aug 2003 13:32
Here's a version that works with DBC
if you want to use it in your game, you have to set the display mode X,Y,32 when you're drawing the bitmap 1
it's slower in DBC because of the 2d drawing commands
Posted: 6th Aug 2003 21:29
Here's a version that works with DBC
if you want to use it in your game, you have to set the display mode X,Y,32 when you're drawing the bitmap 1
it's slower in DBC because of the 2d drawing commands


Wow, thanks for the version that runs with DBC
Posted: 7th Aug 2003 5:29
yeah i don't see anything but youe text i see no code
Posted: 7th Aug 2003 10:49
click the source code button under his post. its really easy then.
Posted: 7th Aug 2003 12:03
Wohoo this is great stuff! I was thinking of doing something like this for my matrix editor. Ill be sure and give you due credit for such a inspiring demonstration
Posted: 7th Aug 2003 19:06
Posted: 7th Aug 2003 21:01
Désolé, but the only thing I saw, when I tried it with DBC, was a flat matrix, not like your screenshot.
Posted: 7th Aug 2003 21:38
Same here.
Posted: 7th Aug 2003 23:01
Désolé, but the only thing I saw, when I tried it with DBC, was a flat matrix, not like your screenshot.


Let the program run a while longer.
If you have a slower PC, you will see a flat matrix, but after a few mins you should see nice smooth hills.
Posted: 8th Aug 2003 2:40
omg that is just beautiful, thats all i can say.
Posted: 8th Aug 2003 13:13
Stora is right : with DBC it is very slow ; I need 31 seconds before the matrix is finished and you see only a flat matrix before that...
it's because of the command point => it's very slow because DBC doesn't like the 2d
Posted: 8th Aug 2003 16:02
Using Attreid's code its very easy to make a realistic looking world very simply, all this screenie is, is one matrix 2 objects and 3 images!

or
http://homepage.ntlworld.com/kay.pierce/hills.jpg
if the link doesn't work