Posted: 21st Jul 2003 2:53
The controls are:
Up: Speed Up
Down: Slow down
Left: Turn left
Right: Turn right

Try not to hit the cubes! Also note that if you lose(and yes you can win) you will lose 5000 points. Have fun!
+ Code Snippet
sync on
score = 0
sync rate 60
set global collision on
speed = 4
make matrix 1,100.0,100000.0,25,25
autocam off
make object cube 1,5
set matrix wireframe on 1
position camera 50,10,0
position object 1,50,5,50
for x = 2 to 500
make object cube x,10
position object x,rnd(100),5,rnd(100000)
next x
pitch camera down 20
do
x = object position x(1)
z = object position z(1)
z = z + 4
if leftkey()=1 then l = 1 ; r = 0
if rightkey()=1 then r = 1 ; l = 0
if l = 1 then x = x - 1
if r = 1 then x = x + 1
if speed > 99 then x = 99
if z > 32000
ink rgb(255,0,0),0
delete matrix 1
score = score + 5000
for x = 1 to 500
text 10,10,"Final Score: " + str$(score)
delete object x
text 300,240,"YOU WIN"
wait .1
next x
end
endif
if object collision(1,0) > 1
ink rgb(255,0,0),0

v = 501
for a = a to 125

	make object sphere v,a
	position object v,x,0,z
	v = v + 1
	sync

next a
delete matrix 1
score  = score - 5000
for x = 1 to 500
text 10,10,"Final Score: " + str$(score)
delete object x
text 300,240,"GAME OVER"
next x
b = 626
do

	delete object b
   b = b - 1
   if b = 501 then end
	text 10,10,"Final Score: " + str$(score)
	text 300,240,"GAME OVER"
	sync

loop
end
endif
z = z + speed / 4
position object 1,x,5,z
text 10,10,"Current Score:" + str$(score)
position camera 50,50,z-50
sync
if speed  3 and speed  8 then score = score + speed
if upkey()=1 then speed = speed + 1
if downkey()=1 then speed = speed - 1
loop
end
Posted: 21st Jul 2003 2:56
Oops, try this:
Posted: 21st Jul 2003 2:58
Sorry that didn't work either. Change at the beginning the line that says speed = 2 to speed = 4 and it should not start you out with losing points.
Posted: 21st Jul 2003 11:36
Great game! Just can't finish it... Too difficult. Hey, there's something up with the final score. When I "die" and my current score is, let's say 200, then the final score shows something like -4650. Could you fix that so everybody could report their own result?
Posted: 21st Jul 2003 11:45
oh sorry! Didn't read that first meassage altrought! Sorry!
Posted: 21st Jul 2003 17:00
hey, that's nice.
Just two little sugestions:
right after the DO for the game loop add:
l=0;r=0

It gets alot easier to control.
And when you lose don't take all those points away!
They were hard to get!
Posted: 21st Jul 2003 21:05
I made it hard on purpose... My high score is 23,000 my brothers's is 28,000. If you speed up you will start to get more points.
Posted: 22nd Jul 2003 21:40
I made it much better with media and a model that I made CLick the link below to download.

http://www.geocities.com/shadowthelickingdog/WaterRun.zip

Also, I changed the name to WaterRun.
Posted: 22nd Jul 2003 21:43
Apparently that link is not working. try the one below and in the address bar change main.html to WaterRun.zip and it should work.

http://www.geocities.com/shadowthelickingdog/main.html
Posted: 22nd Jul 2003 23:33
Lol, I got 31,851 points... Funny... VERY hard....
Posted: 23rd Jul 2003 1:38
The matrix on the bottom has the same texture but it's ghosted to make it look like water.
Posted: 23rd Jul 2003 17:11
Hey, just wondering if i could use this code in my program, if you do, i'll include you in my game credits...(i have to ask, becuase its in the code snippet section, but i still whant to make sure...)
--carlitos
Posted: 23rd Jul 2003 17:14
oh, and if you let me use it, do you whant me to use your name, or your forum name...
Posted: 23rd Jul 2003 18:55
Sure, I don't mind. Just use my forum name. What game are you using it for?
Posted: 23rd Jul 2003 19:21
Thanks alot. Anyways its for my game "Sins of the Moon". I wanted to make a stage were you have to try and outrun a boss(in space) and use replace it with meteors and ships. And what you wrote is much more effecient than the one I wrote(lol).
--carlitos
Posted: 24th Jul 2003 1:55
gotta say gr8 game.
Posted: 25th Jul 2003 0:33
lol it froze...i had to use Ctrl+alt+del to get out of it. of course that was after i "blew up"
Posted: 26th Jul 2003 12:30
no it never froze, that's what I thought but it waits a couple of seconds when the sphere get's to it's biggest stage and then tells you the score.
Posted: 27th Jul 2003 5:10
I've noticed that when I run the new version in dark basic when I die DarBasic freezes. Run the executable and it won't freeze.

In case you haven't noticed the are also two hidden controls: W and E.
W is warp which increases your speed to 25 units and E is emergency stop which decreases your speed to 0.
Posted: 27th Jul 2003 7:46
By the way Carlitos I had had a version made where you try to outrun a tidal wave...
if you would like to download it use this address:
http://www.geocities.com/shadowthelickingdog/WaterRun2.zip