Posted: 28th Jun 2007 5:10
Referring to the Newton wrapper, is there a way to scale a compound collision?
Posted: 28th Jun 2007 6:47
The only thing you can technically scale is a convex hull or a tree collision after it is loaded. The other primitives I think you need to adjust the values yourself based on what the size should be. I don't think compound collision can be scaled after it is created.