Posted: 27th Jun 2007 7:32
Is there a way you can change animations for an object without creating an entirely new object? For example you want an object to stop its walking animation and start its attacking animation. Since both animations are in seperate .x files (objectwalking.x and objectattacking.x), you would have to delete the object with the objectwalking.x model and create a new object with the objectattacking.x model.
Posted: 27th Jun 2007 7:50
this is where "APPEND OBJECT" comes in

nack
Posted: 28th Jun 2007 2:43
That`s it !! Nack is right ... have a look to it


cheerz.
Posted: 28th Jun 2007 4:18
You may want to look into Enhanced Animations and solve all of those types of problems in one swoop
Posted: 28th Jun 2007 5:48
Wtf is append object? Just put multiple animations in the same object as one animation... Then just loop through the correct frames for each animation.

For example:

an object has 100 frames, 0-49 walking and 50-100 attacking.

+ Code Snippet
if AnimState=1 then loop object 1, 0, 49
if AnimState=2 then loop object 1, 50, 100
Posted: 28th Jun 2007 12:06
Is there a way you can change animations for an object without creating an entirely new object?


this was exactly what Geddon00 asked. Every body knows that an object can have thousands of key frames. and....any way Wft donĀ“t you ask to TGC to suspend this comand? APPEND OBJECT why?


Sorry all !!.