Well, it's been a while. Anyways... I have a few questions...
1) I have created a full main character for a FPS, and wish to use it, though when trying to set the camera to it, it kind sits oddly enough to still show parts of the head. I know I could simply get rid of the head and other body parts, but I do wish to make this multiplayer eventually, which I will need the whole character to be visible on both cameras I believe... though I do plan to make it online playable... will this affect it? Which this all kind of ties into the next question.
2) I have the created the character in a few ways... one with it as 1 solid object, the other in parts... ie: arms, legs. The purpose... when it comes to dying. I hope to have the camera zoom into 3rd person, and show your character exlode (if hit with explosives) or have the head blow off... ect. Would it be better to use the one solid character for the whole game, and when the death sequence occurs, remove, and sub in the parts, then send them off in different directions?
3) I guess I may as well ask if this now too... since i will be using these sort of death sequences for enemies as well, so that if you shoot the hand, it will blow off, leaving a gory stub... Should I use just parts for enemies to acheive this, or sub in aswell?
Many thanx...