So, I've got Sparky's dll and I've got it detecting collisions between 2 3d polygons, but now I want to know where the collision is happening so I can determine the next set of events to occur. For instance, I could dent the shape that got hit with the other.
Anyhow, how do I go about getting this sort of information? The x, y z of a collision point?
Does Sparky's not support this?
I've tried raycasting from all the vertices but that doesn't return any collisions. It's very strange. I do have a another idea, though it's a little clumsy. I'll place a small sphere or cube at each of the vertices and record which ones it collides at. I'll try it while awaiting a response on here.