The default light zero is affecting the objects emission.
You can prevent that by de-activating the light reflection on the object.
+ Code Snippetsync on : sync rate 60
make object cube 1,10 : position object 1,0,0,0
position light 0,0,20,0
make object sphere 2,5 : set object wireframe 2,1 : position object 2,0,20,0
REM TOGGLE THIS from 1 to 0
set object light 1,1
position camera 0,30,-30 : point camera 0,0,0
disable escapekey : while escapekey()=0
if leftkey()=1
SCALE_AMOUNT = SCALE_AMOUNT-1
scale object 1,SCALE_AMOUNT,SCALE_AMOUNT,SCALE_AMOUNT
endif
if rightkey()=1
SCALE_AMOUNT = SCALE_AMOUNT+1
scale object 1,SCALE_AMOUNT,SCALE_AMOUNT,SCALE_AMOUNT
endif
text 1,1,"fps:"+STR$(screen fps())
text 1,16,"fade amount:"+STR$(SCALE_AMOUNT)
fastsync : endwhile
delete object 1
end