I tried for a long time to make it work with characters. I used an upright joint, but the turning wasn't controllable. I struggled with it myself for a long time, then I turned to the Walaber's forum for help, but they didn't know how to solve the problem.
With Dark Physics it is easy to set the position and rotation of a physics body, which is necessary for a character controller. Newton is not the same - I read several times that this was because such behavior was not possible in the real world, thus not in Newton either. That's not good for a game.
Dark Physics is faster than Newton anyway, and the syntax is far simpler.
Nuclear Glory alone is slower than Dark Physics + Sparky's collision, and it isn't nearly as good as Sparky's.