@MorcillaSuccess!!
I owe you a big
THANK YOU.



While I was preparing a demo to show you that your idea won't work - I realised it WAS working. No idea what I did wrong before.
I attach a simple demo with a 64x64x64 volume texture. As you say, the texture is loaded correctly if you rely on the shader code loading the texture rather than DBP.
For those interested in how to create such textures, I also include the shader I used to create the texture (it actually creates 3 textures but I only saved the third one for the demo). You need FX Composer to run that particular shader.
When you run the DBP demo, you should initially see a green sphere (the colour around the centre of the volume texture). If you press "c" the colour will eventually change to red (the colour around the surface of the volume texture). The colour will then start to change to a mixture as a result of the texture wrapping in the shader. If you press "d" the colour will eventually revert to green again.
Your help means that I can get to work on a volumetric cloud shader which I've wanted to do for ages.