bitmap fonts are slow. - not exactly them - its more the fact that on a single display you can have easily 2000 characters - and sprites tend to eat your resouces when you try to have several thousand of them on screen..
can that be all? even the built in text is only 2 times faster and 10 times uglier, paste image instead of sprite is no better..
while i write this windows displays me 1000 chars in directdraw without any problem and i feel it could be much more.. so?
and games? - this morning i was sitting in front of my quake3 console .. lots of text - no cpu..
is there some magic memblock shiftig trick i missed or is it simply a dbpro limitation like the old dot slowness
btw i already found the DBP BMP Font plugin from accode (minimal faster) and several other threads / code snippets etc. but they are all working with the same sprite stuff..
any ideas / solutions / help?