Has anyone managed to perform collision detection properly on angled objects like triangles?
I want to be able to detect collisions like the image below, but when I use "set object collision to polygons <object #>" on both objects, the collision is detected far too late. If I use boxes based detection then it will detect too early. If I have one object set to boxes and the other to polygons, then it detects collisions properly for the one, but not for the other. Do I have to get plugins to have proper collision detection of polygon based objects? Well, I did get NGC a while ago, which I might use for this, but I wanted to do it with the regular engine. Also, I'm curious.
Also, see my other post about this in bug reports. Wasn't sure which forum to post this in.
http://forum.thegamecreators.com/?m=forum_view&t=108234&b=15I also posted this in the classic forum by mistake.