Yea. I goofed. Wrong forum. Thanks for the info. It's for DB pro.
I found too many limitations with the sprites, transparency, rotation, etc. Besides if I render in 3D, there's some more built in cmds I can use like vector based direction/movement (unless you know of 2d based vectors I can use with the sprites). For instance, in 3d I can "point" an object at another and just "move forward". Also, I am starting with a 2d game, but it'll be much easier to take it 3d if the engine I make is already rendering in 3d.

I'll try it without scaling, though I'm fairly sure that I am not scaling in my latest tests.
I may end up having to use Nuclear Glory collision or Sparkys.