Greetings. I am making a horror-survival game in a similiar style as resident evil. Unfortunately, I have come to a huge barrier: I have no idea how to do realistic or even irrealistic blood. I need a system that will not cause my program to drop from 64 fps further than 50 fps. Please help!
For clarity, these are the methods I have already tried and have decided against:
Particles-too much slowdown
Plains-transparency system is annoying
red spheres-two much slowdown
re-texturing-not accurate enough