I have the same situation exactly here...but with XBox360 more than the PS2! Very interesting.
The translation is fine, maybe learning is better than knowing, but...it makes enough sense to me. Very good parenting skills!
Here is a little thing I got from Quark:
1st program to run on the .map is
q3map2.exe +BSP -LIN filename2nd program is also q3map2.exe
q3map2.exe -vis -saveprt3rd program is again q3map2
q3map2.exe -light4th is bspc.exe, the bsp compiler
bspc.exe -bsp2aas filename -output finalmappathI don't think the bsp2aas is strictly needed; I think it has to do with shaders.
Anyway, you should be able to get by using Q3 maps, and those two tools ran with those arguments. That is from Quark's configuration.
Quake II works like this:
1st program is txqsb39.exe
txqsb39.exe +BSP -LIN mapname2nd program is timvis.exe
timvis.exe filename3rd is arghrad.exe
arghrad.exe -gamedir -moddirI use the Quake III format and tools.
You can get the tools from the Quark download page, under the appropriate game. They install with instructions that are probably better than what I have cobbled up here.