I have a problem. I was working on a game, and I created a plane, xrotated it -90 (to make it flat), and textured it. As I yrotate the camera, the plane appears to get dark and textureless, then light and textured. This happens gradually, and looks similar to the effect when looking at the sky through a polarization filter. I cannot have this happening in my game, and was wondering if anyone else has seen this happening and/or has a solution. Thanks!
PS: I have attached a program with this plane. Use the left and right arrow keys to rotate the camera, and see the changes in the polarization.