Posted: 20th Jun 2007 4:18
u guys have been really helpful 2nite, but just one more quick question,

I've got all the characters i need for bitmap fonts in my game, but if the user puts in a char that i haven't included or i accedentely put one in it exits out with the "image not found" error (obviously)

is there a quick way, something like an "if" statement i can use, i'm sure i can rack my brain for an answer but it hurts,lol

this is the code


+ Code Snippet
function initfont(font_name$, f_num)
   load image "gfx\f_"+font_name$+".bmp",f_num
   paste image f_num,0,0,1
   x=1:y=1
   for t=65 to 90
      get image t,x,y,x+13,y+14,1
      x=x+14
      if x=183 then x=1:y=y+15
   next t
      for t=48 to 57
      get image t,x,y,x+13,y+14,1
      x=x+14
   next t
      x=1:y=y+16
      for t=33 to 45
      get image t,x,y,x+13,y+14,1
      x=x+14
   next t   
      x=29:y=y+16
      for t=58 to 64
      get image t,x,y,x+13,y+14,1
      x=x+14
   next t  
      x=1:y=63
      for t=46 to 47
      get image t,x,y,x+13,y+14,1
      x=x+14
   next t      
      x=141:y=31
      for t=94 to 96
      get image t,x,y,x+13,y+14,1
      x=x+14
   next t     
      x=155:y=63   
     for t=126 to 126
      get image t,x,y,x+13,y+14,1
      x=x+14
   next t   
      x=169:y=63   
      for t=124 to 124
      get image t,x,y,x+13,y+14,1
      x=x+14
   next t  
   delete image f_num
endfunction
Posted: 20th Jun 2007 7:31
if image exist( imageNumber ) = 1