I'm experimenting with mapping. I have 2 plain objects, one under the other. The top is textured with a water texture, and the bottom with a ground texture. I have the water plain alpha mapped to a value of 50. I'd expect the ground texture to be visible through the water plain (from the alpha mapped water plain), but instead, all that is visible through the water is my sky sphere. The ground doesn't become visible until I move the camera under the water plain (like it just "appears"). This only happens when I have textured the ground plain; if I leave it untextured, then you can see it through the water.
Also, if I try to color the ground brown instead of using a texture, it is still visible through the water, but it stays white. Why?
Here's my code for creating the two plains:
{my game itself is attached