Posted: 18th Jun 2007 18:33
i would like to know how many pages of code will be required to set up a "multiplayer" interface

1: I'd like to have 32 players on each server, i will have a server running on my dell server-box once complete, is this possable, if it is how much coding?

2: Get DBPro to read servers and list them so when the end user clicks on it it will connect?

3: not 2 sure how to explain this but when the player starts moving, or stops its not so sudden also when he turns aswell i'd like it to be smoother.

4: and bones animation in an MD2/3 file, can this be done?

thanx in advance
Posted: 18th Jun 2007 19:07
This is really a subjective question, you'd have to program that engine yourself and then see how many lines it is.

As for possibility, it's absolutely possible to program in DBP to do what you are asking. You may end up using some third party DLLs concerning networking but it's possible.
Posted: 18th Jun 2007 19:11
For that smooth stopping you would need to do something like:

+ Code Snippet
if upkey()=0 then speed#-0.01


Then it won't be instant .

E.D.
Posted: 18th Jun 2007 19:18
You could also curvevalue for the smoothing

Though it's causing me gimbal lock....