Posted: 26th Jun 2007 12:07
Use a plain ... texture a circle on it.
Posted: 26th Jun 2007 12:09
OK, I think I've got it. I made a cylinder in a modeller 128(world scale size) x 0, up'd the rotation segements, loaded it and set wireframe on and heres the result:



I can scale it depending on how far the camera is so you'll never get close enough to see the frame, what do think?

[Edit] Just found out that even if you get near the circle because the height is 0 it will always look like a line.
Posted: 27th Jun 2007 19:20
Still busy and away from my pc, this sucks. Anyway, wanted to ask whats the best method to make timer based movement? Cheers
Posted: 1st Jul 2007 22:17
How do you clip polygons using portals, so if there was an object in front of this terrain, the object would be the portal and any the camera can't see behide the object is clipped. How does this would work?

Posted: 12th Jul 2007 22:15
any updates?
Posted: 13th Jul 2007 12:34
I've finished the gui system and parts of the editor. You can drag and drop models from the model list, retexture them, apply different shaders to it, scale/rotate and move. When you click on a model a general properties list pops up and you can change things like collision, shadows, gravity, light and you can add properties to it. There’s also a limb list where each limb for that model can be edited. You can also change general world setting, things like time of day and weather.

Currently working on an event editor, and still having a hell of a time with terrain, I’m working on this and a FPS and a RPG at the same time, The FPS is a nice and small deathmatch game with a twist and I’ve working on the RPG for a long time and can't wait to show everyone, you wouldn't believe what DBP is capable of.

Major upset, my PSU blow the other day, so I’m waiting to get paid to get a new one. Well I say paid, I don't have a job at the moment but I’m looking like a mad man, so fingers crossed.

I feel like this is turning into a wip for my editor, so if anyone else has any level editor related stuff, please post, I might learn something.
Posted: 13th Jul 2007 13:18
looking very nice. i need to get around to making an editor (for the good feeling when its done, to redistribute it in the game, and to have it do what i need) and this thread is motivating me to do so, just need to work out how.
Posted: 14th Jul 2007 23:59
Have you worked out how to clip polygons using portals yet?
Posted: 15th Jul 2007 23:48
Not yet, I'm researching different culling and clipping methods made on DB/DBP and I'm kind of a noob to this subject, but I've got to learn somewhere.
Posted: 18th Jul 2007 19:41
Nice work Sasuke. You have inspired me to make a level editor my self.