first of all getting cranky and being plain rude doesn't help you, it makes you look very foolish and immature in fact.
Secondly, If your not applying yourself to learn types / arrays etc, before embarking on a game, you will find, you might have to re-do the whole structure of the game later on.
Simple conditional loops are going to be everywhere in your games structure, something you should also have fathomed before embarking on a game design.
There are many ways you can achieve a result, this method uses a sprite to hide the 3d objects being created and updates the loading screen because of the sync within the looping creation process, however it will most probably be slow with massive amounts of media. There are many other ways to load stuff as well, its not the definitive answer.
The first method I showed you, and namely part II of the examples is a very efficient way of making a loading screen.
Btw use the code tags supplied when proving example code.
+ Code SnippetREM TEMP SETUP
sync on : sync rate 0 : set text font "Verdana" : set text size 24
REM MAKE A TEMP GRAPHIC
ink rgb(55,55,55),1
box 0,0,screen width(),screen height()
ink rgb(95,95,95),1
box 50,50,screen width()-50,screen height()-50
ink rgb(195,195,195),1
center text screen width()/2, screen height()/2,"Loading Screen"
get image 1,0,0,screen width(),screen height(),1
cls
REM TURN THAT INTO A SPRITE
sprite 1,0,0,1
REM WHILE THE MEDIA IS LOADING USE A SYNC TO UPDATE THE SCREEN IN THE LOOP
for i = 1 to 200
make object cube i,1
rotate object i,rnd(360),rnd(360),rnd(360)
color object i,rgb(rnd(255),rnd(255),rnd(255))
sync
next i
REM HIDE THE SPRITE AFTER ITS BEEN USED
hide sprite 1
REM TEMP MAIN LOOP
disable escapekey : while escapekey()=0
REM END TEMP MAIN LOOP
fastsync : endwhile
REM CLEANUP
for i = 1 to 200
if object exist(i) = 1
delete object i
endif
next i
delete image 1
delete sprite 1
end
Finally, your signature leaves nothing to be desired, as much as your attitude to getting free contextual help with your own problem.
Id suggest you change your signature to something positive and leave the attitude for some place else when asking for help and free time.
If your frustrated, your probably skipping way ahead of your own ability and not learning things in a structured order.
Not my problem anymore, I tried to help you.