REM Project: tech_x
REM Created: 6/17/2007 5:04:14 AM
REM
REM ***** Main Source File *****
rem These are the 6 animations contained in the Tech model.
#constant DMstatic = 0
#constant DMidle = 1
#constant DMmove = 2
#constant DMattack1 = 3
#constant DMimpact = 4
#constant DMdie = 5
dim DM_6AnimsPeople(6) as string
DM_6AnimsPeople(DMstatic) = "Static.x"
DM_6AnimsPeople(DMidle) = "Idle.x"
DM_6AnimsPeople(DMmove) = "Move.x"
DM_6AnimsPeople(DMattack1) = "Attack1.x"
DM_6AnimsPeople(DMimpact) = "Impact.x"
DM_6AnimsPeople(DMdie) = "Die.x"
global DMBase as string = "c:\program files\dark basic software\darkmatter\models\db\"
global modelname as string
global model as integer = 1
global i as integer
global idle as integer = 0
global move as integer = 0
global attack1 as integer = 0
global impact as integer = 0
global die as integer = 0
modelname = DMBase + "people\tech\l-tech-"
load object modelname + DM_6AnimsPeople(DMstatic), model, 1, 0
for i = 0 to 5
append object modelname + DM_6AnimsPeople(i), model, total object frames(model) + 1
select i
case 0
idle = total object frames(model)
endcase
case 1
move = total object frames(model)
endcase
case 2
attack1 = total object frames(model)
endcase
case 3
impact = total object frames(model)
endcase
case 4
die = total object frames(model)
endcase
case default
endcase
endselect
next i
position object model, 0.0, -0.5, 0.0
scale object model, 100, 100, 100
set object model, 1, 1, 1, 2, 1, 0, 0
set object smoothing model, 100
set object speed model, 10.0
set object interpolation model, 10.0
loop object model, idle, die
wait key
end