hey guys, I'll try to keep this quick and simple. my first questions is how can I make save files that cant be easily edited by the user?? The game im making is a bit of an RGP so if I saved all the stats, xp, inventory and all that good stuff to a file then even if I used a wierd extension, anyone could open it in notepad and edit it to modify the character... right? I wondered if saving all my variables to an array first, then saving the array to the file would work. Seems like I've heard in the past that arrays saved to files sort of like... jumble themselves up or encode themselves or something wierd, but still load fine by DB.
2nd question is I wondered how I could make a large database of the characters in the same game with the same problem... I REALLY REALLY dont want to hard code all the NPCs/Enemy's stats and inventories into my code cuz that would be a HUGE pain and REALLY REALLY complicate the code. I want to have an external file that DB accesses to read the info from, that way its a little easier to make expansions, and a lot easier to keep my code straight....
Thanks all soooooo much in advance! I'm not in a huge hurry but whenever u get around to it would be awesome! thanks a lot everyone!!