Posted: 15th Jun 2007 2:49
Using NDBPro Wrapper, (by Walaber) Is there a way to join seperate bodies, (with seperate collisions) so that their relative positions remain constant? I want that the objects act as if they were glued or nailed to each other. I know about joints, but the objects seem to wabble and rotate uncontrolably.
Posted: 15th Jun 2007 5:41
Does anyone have any idea how to do such?
Posted: 15th Jun 2007 6:40
Yeah compound collisions. You asked about it in your other post...

Posted: 15th Jun 2007 18:02
Compound collision will work in certain cases. I need to be able to join and un-join bodes. I know how to create compound collisions, but the only way to update them is to rebuild the whole compound. That could be real slow.

All I want is that my joints are not bouncing all over the place. For instance, if two joined objects fall to the floor, they star bouncings apart from each other.
Posted: 15th Jun 2007 20:30
I've found joints are only so strong and they may bend past their limits if too much force is used. I had to switch to a lower energy model for my game because of this. So not sure how else to do it... sorry.