Ok, so i have my newton player(fps) that is made of two spheres sames size. ive connected the 'upper body' to the lower body via universal joint. i messed with the pins and set it like:
+ Code Snippet`position
ndb_setvector 1,0,24,0
ndb_setvector 2,0,1,1
ndb_setvector 3,1,1,0
now this all seems to work unless this is ultimately the case. now when i walk the camera is attached to the lower body. the upper body is attached but kinda bounces around. its for crouching so when i crouch i tell newton to ignore all collisions with the upper body otherwise act as if it is one. now how do i stop the bouncing around? if i wasnt clear enough just let me know cause this is kinda confusing.
Thanks,
Homey