AT is easy pagan, you just make a grey scale image of high and low points, an image to paint ont it (grass,paths,dirt), and a detail image for the close detail and DBP does the rest with a few simple commands...
load image "media\texture.bmp", 1
load image "media\detail.tga", 2
make object terrain 30000 ` create the terrain object
set terrain heightmap 30000, "media\map.bmp" ` set the heightmap
set terrain scale 30000, 8, 0.8, 8 ` set the scale
set terrain split 30000, 8 ` split value by 16 * 16
set terrain tiling 30000, 4 ` detail map tiling
set terrain light 30000, 1, -0.25, 0, 1, 1, 0.78, 0.5 ` light - xdir, ydir, zdir, red, green, blue, intensity
set terrain texture 30000, 1, 2 ` base and detail texture
build terrain 30000 ` finally build the terrain