In the first picture,i used a DBO object,in the second one X object.I've added code for how i textured objects(it's just like in the EVOLVED's shadow shader)
I've tried many times that way and it was working well,but for now i can't see normal maps.
First picture's and second picture's textures are different as you say.
I wanted to ask why it's looking flatten even i loaded and textured with normal maps(and applied shaders of course)?What could be the resaon?