Posted: 14th Jun 2007 10:32
As look as the title?
Here are the images;


Should look like this;


I want to learn,is this a texturing problem or something else?

Thanks for the replies.
Posted: 14th Jun 2007 11:03
I'm not sure what your asking, all I see is a wall with no normal mapping an the other with normal mapping using a different texture (the normal mapped wall texture looks a little stretched though). If you could point out what part is a possible texturing problem then we maybe able to help.
Posted: 14th Jun 2007 11:16
In the first picture,i used a DBO object,in the second one X object.I've added code for how i textured objects(it's just like in the EVOLVED's shadow shader)
I've tried many times that way and it was working well,but for now i can't see normal maps.
First picture's and second picture's textures are different as you say.
I wanted to ask why it's looking flatten even i loaded and textured with normal maps(and applied shaders of course)?What could be the resaon?
Posted: 14th Jun 2007 11:23
Umm, i think i saw the problem.
It's really streched(thanks Sasuke ) and suddenly changed that code to this;
+ Code Snippet
scale object texture obj+500,0,256,256
scale object texture obj+500,0,256,256


+ Code Snippet
scale object texture obj+500,0,1,1
scale object texture obj+500,0,1,1


Now the question is why scale texture changes nothing?
Posted: 14th Jun 2007 11:37
Yeeahh,i solved problem with a little shader code change.
Thanks Sasuke
Posted: 14th Jun 2007 11:43
Nice, you did all the work by yourself really and its looking good. Keep up the good work
Posted: 14th Jun 2007 12:23
Well,you were the one who saw the problem thx again.
Also i need to send my thanks again to Evolved