I ran into a small problem here. When i was experimenting with landscape meshes and lighting To my surprise I have found out that the bigger i scale landscape mesh, the less contrast between light and shadow I have.
I have 2 questions.
1: why does this happen? can someone explain it to me because it doesn't add up in my head.
2: is there a way to get the same good contrast with a large mesh as in a smaller one?
These are a few examples of a smaller mesh with good contrast. The size is 400 units
As you see here light and shadow in the terrain are clearly defined and visible.
This one is the same terrain scaled up to 5000 units (don't ask me why its so huge, i have my reasons. And besides, huge terrains look epic!

)
same lighting, jacked up size to 4000, contrast as you can see, almost none.
it almost looks like a single color dark blob.
any suggestions?