Posted: 12th Jun 2007 5:31
hey, sorry if this has already been asked, but are the DBO formats in DarkBasic and DBPro the same? The reason I ask, I have UltimateUnwrap and added the plugin for DBO files, but it doesn't want to load them. I have created an object in DBPro, but after looking at the info about the plugin, it doesn't say DBPro, just DB. So, if anyone has info about this, it would help me a bunch, thanks.
Posted: 12th Jun 2007 5:41
The .DBO format is only for Dark Basic Professional.
The x format works a treat as well
The 3ds format is hap-hazzard in DBP


Dark Basic Classic can work with 3ds and x files.
Unless an update of classic since i last used it allows for this, then its not possible,
Posted: 12th Jun 2007 5:47
ok, so the plugin for Ultmate Unwrap must bebroken. I can create an object, save it, and reload it in DBPro, but it won't open in UltimateUnwrap. .X files between the twoo seem to work ok, except I think DBPro's X coord is reversed from UU. I'm still tinkering, thanks.
Posted: 12th Jun 2007 5:56
Save your model as a native file to UU then continue to export to DBP until you have the desired result.

This way your not compromising work performed in UU if its damaged re importing from Pro.
Posted: 12th Jun 2007 6:23
um, maybe I don't understand you. The problem I'm having is, UU won't even open a .dbo file. I created an object in DBPro, and saved it to file as .dbo. When I try to open that file in UU, it says unsupported file version, even though I have the DB plugin in the plugins directory. I know UU sees the plugin, because I have an option to load or save .dbo files. I haven't tried creating something in UU and exporting to .dbo, I'll try that right now, but I just wanted to see if I could bring in to UU a .dbo file, and I can't.

edit:
ok, if I create a primitive in UU, it will save it as a .dbo, but when I try to load itin DBPro, it crashes DBPro. I'm thinking the plugin is broken. I'm not sure if the UU guys support it or not, I'll send them an email.
Posted: 12th Jun 2007 10:17
are you using save as mesh? which exports an .x file perhaps and changing it to DBO or are you writing your own exporter for DBO?
Posted: 12th Jun 2007 11:25
ok, one more time.
I create an object in DBPro. Say a box primitive. I save this as a .dbo file.(using the SAVE OBJECT command) I can reload it in DBPro. However, if I try to load it in UU, it says file version not supported. I really think the UU plugin is broken.
Posted: 12th Jun 2007 11:28
does the plugin support DBO?
Posted: 12th Jun 2007 13:46
I just tested a cube from UU using the 2005 DBO plugin and it appears to load a black screen on DBP 6.2.

The x exporter loaded correctly and looks great.


As a work around, I would guess to use .x for now until that plugin is updated.
It reads them back into UU ok, however yes it appears it has not been updated in a while.
Posted: 12th Jun 2007 17:54
I think the .dbo format changes a bit between the different versions of DBpro. The plugin might be looking for an older format.

Can't DBpro save as .x as well? That would be compatible with both, and then you could compile a model to .dbo when it's finished, or you could use DBpro to convert any .dbo models to .x

But with changing dbo specifications, it's probably good to have a .x backup of each model anyways.

-Xol