@ EVOLVED: Thanks for the info! With the shadowing showed in Demo2, at an acceptable performance (mine was acceptable, but as I know me, I would have a lot more objects, if I would use it, what most possibly make it much slower) would make this shader "the mother of all shaders" for DB-Pro reduarding the possibilities you get!
I once tried to use your "parallax-mapping-shader for multiple-lights" and it turned out to eat too much performance (or I made something wrong)! Would this (new) "Deferred"-shader perform better than the (old) mentioned one?
(I think you said so, when talking about "multipass" in the first post and in the last.)
Last Question: What kind of performance would you exspect, if you would use this "Deferred"-shader together with your "SoftShadow"-shader (if it's possible)?
(I suppose it would be an absolute killer, requireing a 8800-series card to perform at an acceptable rate! As you see I'm a fan of your "high-quallity-stuff" and I would use it all at once, if I only could! (An overclocked GeFo6800LE is not the best card to do that!)

)
Really great work!

Hoozer