Okay, I did search the forums and found no answer for my question.
When I set up Evolved's Fresnel Water Shader from "The Ultimate Shader Pack", I get this:

Obviously, the refraction's a little messed up. I've checked the actual output of the refraction camera, it is those colored lines you see. As the Refraction demo in the pack works fine, I don't see why this shouldn't be fixable. But I'm new to shaders, and I have tried and can't figure out the problem. This error also occurs in Evolved's Fresnel Water demo, and my code is practically identical to his.
Does anyone know what's going wrong here?