I was talking about the demo that I posted. reguardless, the code you posted wont work for a few reasons.
1)in the line
+ Code SnippetbmpFN = "C:\Program Files\The Game Creators\Dark Basic Professional Online\Projects\RevChaos' Radar\pos_x"
, you are just specifying a path to a folder. you say it is pos_x.bmp, then you need to write .bmp at the end or dbpro cant possibly know you want to open a file. all files have a file extension, otherwise, they're considered to be a folder.
2) in the line
, assuming you added the file extension to problem #1, you are telling it to open a bitmap as an object. models have the file extensions .X, .3ds, .Dbo, .md2 and so on.
so you need to first change problem #1's line to something like this:
+ Code SnippetbmpFN = "folder name\folder name\object filename.file-extension"
. Second you cant just use a dbpro primitive cube, because you can't texture the sides of the cube differently. Have you tried the demo I posted? that should explain every problem youv'e posted on the matter. just re-use the skybox2.x model and rename your textures that you want to use, to the names of the files in the demo.
Have I done something wrong? How do I translate the SPHERE to the player's position?
where in your last post's code does it mention any sphere? all I see is a cube. I need to know if you tried the demo I posted, not the sample TGC.