float4 waveSpeed = { 0.000200, 0.000150, 0.000400, 0.000400 }; //freqency of the waves (e.g., waves per unit time..)
float4 bumpSpeed = { 0.031000, 0.004000, -0.030000, 0.020000 }; //bump map scroll speed
The numbers represent two sets of vertex coordinates that are being manipulated at the same time. They are simply x1,y1,x2,y2
Making the numbers smaller exp.(0.000200) change to (0.000020)etc. or (0.000200) change to (0.000100) will slow down the wave effect.
Making them bigger will increase the effect.
Lowering the bumpSpeed numbers will slow down the effect more than the wave Speed numbers.
Attached is a slower .fx file. Load it in the demo instead of the original. Compare it's bump speed with the original for an example.