Posted: 20th May 2003 15:56
Note I did not make this effect from scratch, rather I expanded on some old code that I found lying around.
Contact- [url=mailto:demonicpeon@yahoo.com]demonicpeon@yahoo.com[/url]

+ Code Snippet
sync on
sync rate 0
autocam off
backdrop on
color backdrop 0

`change these to make different effects
something = 100
red = 255
green = 255
blue = 255
blur = 0

create bitmap 1,128,128
for i=1 to 1000
ink rgb(rnd(red),rnd(green),rnd(blue)),0
dot rnd(128),rnd(128)
next i
if blur>0 then blur bitmap 1,blur
get image 1,0,0,128,128
delete bitmap 1


for i=1 to 10
make object plain i,1500,1500
xrotate object i,90
fix object pivot i
position object i,0,i,0
ghost object on i
texture object i,1
next i

position camera 0,700,0
point camera 0,0,0
o=1
do

for o=1 to 10
yrotate object o,wrapvalue(sin(i-o)*something)
next o

i=wrapvalue(i+3)

sync
loop
Posted: 5th Jun 2003 19:34
LOL!! Its kinda fun to mess w/the i=wrapvalue number!!! After you make the number kinda big...it jsut freezes....But then when you get even BIGGER numbers, it moves....very.......sl..oo...ww...ll...yyy
Posted: 18th Jun 2003 0:17
lol. thats a really cool effect, had a good 10mins of fun with playing with it, i like green moving REALLY fast...
Posted: 3rd Aug 2003 10:35
I know this is a old post but i have been looking though all the post for the answer to my question no luck yet...but really nice =P fun to play with...gives me a few new idea's
Posted: 28th Aug 2003 7:20
thats an old darkforge snipit isn't it?
Posted: 28th Aug 2003 21:33
"DarkForge will turn Pro soon"
That websites been under construction for years.


Anyway, real pretty, this is my favorite:

something = 50
red = 255
green = 255
blue = 255
blur = 1000000
Posted: 29th Aug 2003 5:54
if you put sync off it looks cool