Posted: 28th Apr 2007 6:51
hi friends based on you guys experience what if i using 3Ds Max modeling and appropriate scripts can Darkbasic produce realistic role playing RPG such as Titan Quest or Warcraft? Just curious before ready to purchase this software...
Posted: 28th Apr 2007 7:32
HAY GUYS can i make CRYSIS WITH dark BASIC!? THANKS GUYS
Posted: 28th Apr 2007 7:53
<<I POSTED BEFORE THEY GOT NOOB-SLAPPED>>

Wait, I guess that means I can't slap them myself...
Posted: 28th Apr 2007 18:25
Yes, Dark Basic Pro can infact do it, but you're going to be fighting an uphill battle. Most people here are rather hostile toward people wanting to make an MMO as their first game. About 99% of the people who come here want to.

To compare it to WarCraft, an MMO can only be made by a Level 70 Game Programmer, and it's a guild raid level encounter. So understandably people get a little annoyed when they see someone they percieve as being a "level 1 script kiddie" wants to come in and start making an MMO.

Anyway, don't mind them. Just remember that if an MMO is your ultimate goal, you'll need to start small first.

To directly answer your question, 3DS Max can infact be used to produce the models for Dark Basic Pro. In two ways infact. Dark Basic Pro can read .3DS files, and 3DS Max can export to .x format if you get the Panda exporter. The .x files are infact preferable to .3ds

But remember, just start small and work your way up.
Posted: 28th Apr 2007 21:32
hi Lucy...thx for the reply. Yes i do understand the reality. but at least we know DarkBasic able to produce game like that... yeah for sure it never been such easy... Are you personally a programmer or you started to use DarkBasic with no programming experience at all?

do u mean Massively multiplayer online role-playing game?

yes i will work from the very begining... thanks for your info.
Posted: 29th Apr 2007 1:13
hi friends based on you guys experience what if i using 3Ds Max modeling and appropriate scripts can Darkbasic produce realistic role playing RPG such as Titan Quest or Warcraft? Just curious before ready to purchase this software...


Darkbasic Pro offers everything you need to create such games,
the only thing that doesn't come with DBPRO is skill and knowledge.
In any way I would start with a small and less complex project.
Anything else would most likely or even definetely lead to frustration / dead end.
There are a few .X exporter plug ins for 3DS Max, so in that case there is no need of concern. You can create your models in Max,export them to .3ds or .X and load them in DBPRO.



HAY GUYS can I make CRYSIS WITH dark BASIC!? THANKS GUYS

Well that comment was definetly helpful. Elitism ftw !...not
Posted: 29th Apr 2007 1:31
Yes I mean "massively multiplayer online role playing game" when I say "mmo".

And no, I didn't come to Dark Basic as a newbie at programming. I've actually been programming since the mid 1980s, and basic was my first language so i always use it as a starting point to prototype programs.

However, I have come to Dark Basic with almost no experience of how to make 3D games.

This language is strong enough for just about any kind of game out there. It's kind of lacking on the support for 2D games, but then it's meant for 3D. It can do 2D, just not as well as 3D.

It's also easy enough for people with no experience in programming, if they have patience. Afterall, it is a BASIC variant. BASIC is often the first language they teach in college when you go for entry level programming. It's very easy to pick up.

We actually have an archaeologist on the forums who claims to speak 30+ languages says that Dark Basic is basically the closest he's ever seen a programming language be to ordinary human speech
Posted: 29th Apr 2007 3:19
How can DBPro make a mmo, i thought you could only hold 256 players?
Posted: 29th Apr 2007 3:32
For a single server using a server made in DBPro, yes. However, one thing you have to concider is that MMOs are broken down into multiple servers.

No I don't mean like "oh I play on the Jupiter server" and "I play on the Saturn server" Those server names are actually the names of entire clusters of servers. Typically, an individual server within a cluster rarely goes over 100-200. Upon reaching that limit, many MMOs will actually instance the server. Which is much like instancing an object. It basically creates a duplicate. You see this on Everquest2 a lot "Antonica", "Antonica 2", "Antonica 3" etc. Also on City of Heroes. Especially during peak hours.

Lastly, you can theoretically run multiple servers on a single computer given enough ram, bandwidth and cpu power.

One of the major problems with making an MMO on your own is that even the best programmer who has reached a state of ultimate enlightenment can only write about 25-50 lines of useable, debugged code per hour. An MMO is likely to contain hundreds of thousands or even millions of lines of code.

And of course, as anyone who has experience can tell you, the more people programming one thing, the exponentially longer it takes.
Posted: 29th Apr 2007 11:20
i thought you could only hold 256 players?


I believe that's a DX limitation, in which case it's not DBP specific. As Lucy already stated, most online will make use of multiple servers.


that even the best programmer who has reached a state of ultimate enlightenment can only write about 25-50 lines of useable, debugged code per hour

But at the 90+ programmer level, one could then wield the keyboard of speedy enlightenment and double that! (I of course am referring to having many subordinates do all your grunt work)


And of course, as anyone who has experience can tell you, the more people programming one thing, the exponentially longer it takes.

As strange as that sounds, I'd have to agree.


Simply put, yes DB can produce excellant game graphics. The real question is, can you?
Posted: 29th Apr 2007 11:28
But anyone wanting to make a serious multiplayer game with DBP would use a plugin to handle it, due to DirectPlay being rubbish.
Posted: 11th Jun 2007 14:02
hi there,
i am muller. i am a 3d animator.i use 3ds max8.now, i am trying to make a RPG game. but, i want to transfer everything created on max. as i know that it is possible in Gamebryo engine. can anyone suggest whether it is possible and how? thanl you.
Posted: 11th Jun 2007 21:14
export your modles as a .x file (you may need a plug in), and use the DBP command Load Object "Your File Name.X", [ID#]. The rest is up to you.

Yes it's possible. Anything is possible with DBP, it just may be REALLY hard....
Posted: 11th Jun 2007 22:01
You can find that plugin for max 7+ which exports to .x object here:

http://www.andytather.co.uk/Panda/directxmax.aspx
Posted: 11th Jun 2007 22:38
Two very important things before you start...

1. It is highly unusual to start a game by creating models. In the comemrcial world it is unheard of. Coding an engine comes first.

2. If modelling is your thing, remember that a 20,000 master creation is not going to work in a realtime game. Think 2,000 - 3,000 polys max for one or two characters, and a lot lower for everything else.
Posted: 12th Jun 2007 0:10
i saw the model exporting problem so i whanted to share my method! I usually create models in milkshape3D! After i finish them i jsut go to export Directx 8.0 etc.. and it saves them as .X! Also i can import Autodesk or .3DS models to milkshape and then export them as .X! SO i sai that a modeler tool could be 3DMax, MilkSHape, Cs2 and DarkBasic!
P.s This is my first post in witch i help someone! Cheers