@IanM
To make this clear. I have a program that would gather information like for a path using Dark AI. Then I would use this data to generate a .dbpro file and a .dba file and included in the internal media would be the plugins. Then instantly it would send the .dbpro file as a parameter, it would create an exe file, then delete any source code. I was wondering if I could get rid of the in between step of having the .dbpro and .dba files and just sending the data directly to the compiler as a string.
Everything is in theory so, I don't know about actually having this program done would be possible.
Another way of doing this is having a program that would be a big select, case function for all the commands in them. I just want to find a way around this and have the code that was used in the exe to make it smaller instead of the large program with all the commands there.
I was also thinking of is creating a real time coding engine that would automatically run a line of code once it was typed out. It's like a scripting engine that would execute commands that the user was typing in while looking at the results...it would be very handy.
I found out some sort of way to do this in Dark Basic, but Dark Basic Pro is a little more complicated.
What is the make game batch file and dll in the plugins-users for???
Would that be a way to communicate to the compiler?