Object Names instead of Object Numbers by Yukito30th Sep 2003 12:44
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Summary Often I dont get though the tons of object-numbers... Maybe you too! Here is a simple way of using NAMES instead... Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com remstart Often I dont get though the tons of object-numbers... Maybe you too! Here is a simple way of using NAMES instead... But dont forget to use this functions always in the project you used them once, otherwise it may crash... :) Functions provided: - CREATENAMEDOBJECT(NAME) Will create an entry in the database. Returns the number of the new object! - DELETENAMEDOBJECT(NAME) Will (let's guess) delete an entry in the database. Returns the number of the deleted object! It has to be combined with DELETE OBJECT!!! (Or just modify the function! But I didnt want it!) - NAMEDOBJECT(NAME) Returns the Number of the named object! You can use it with the most common functions! - NAMEDOBJECTEXIST(NAME) Returns 1 or 0 I tried to make it with the common object exist() but it didnt work and I see no way of make it work... Use it INSTEAD of object exist()!!!!! So, here you go! remend global objdatabase dim objdatabase(10000) as string remstart ***************** HERE IS A SAMPLE FOR YOU! ******************* make object box createnamedobject("Box"),5,5,5 do if spacekey()=1 and namedobjectexist("Box")=1 then delete object deletenamedobject("Box") if leftkey()=1 and namedobjectexist("Box")=1 then yrotate object namedobject("Box"),object angle y(namedobject("Box"))-10 sync loop remend : `*************** AND HERE THE FUNCTIONS! ********************** function createnamedobject(objname$) if objname$="" then exit prompt "Please use a name!","Error" : end for n=1 to 10000 if object exist(n)=0 then objnr#=n : objdatabase(n)=objname$ : exit next n endfunction objnr# function deletenamedobject(objname$) if objname$="" then exit prompt "Please use a name!","Error" : end for n=1 to 10000 if objdatabase(n)=objname$ objdatabase(n)="" objnr#=n exit endif next n endfunction objnr# function namedobject(objname$) if objname$="" then exit prompt "Please use a name!","Error" : end for n=1 to 10000 if objdatabase(n)=objname$ objnr#=n exit endif next n endfunction objnr# function namedobjectexist(objname$) if objname$="" then exit prompt "Please use a name!","Error" : end output#=0 for n=1 to 10000 if objdatabase(n)=objname$ output#=1 exit endif next n endfunction output# |