Sphere Mapping by Virtual X10th May 2007 8:11
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Summary Basic Teapot Sphere Mapping Description Code ` This code was downloaded from The Game Creators ` It is reproduced here with full permission ` http://www.thegamecreators.com REM TeaPot Sphere Mapping Example sync on sync rate 0 hide mouse load object "teapot.x",1 set object cull 1,1 load image "spheremap.bmp",1 set sphere mapping on 1,1 do set cursor 0,0 print "TeaPot Sphere Mapping Example" print "-----------------------------" print "FPS: "+str$(screen fps()) inc mouse_x#,wrapvalue(mousemovex()) inc mouse_y#,wrapvalue(mousemovey()) rotate camera mouse_y#,mouse_x#,0.0 if upkey()=1 then inc x#,1.5 if downkey()=1 then dec x#,1.5 if leftkey()=1 then inc y#,1.5 if rightkey()=1 then dec y#,1.5 rotate object 1,x#,y#,0.0 sync loop |